CAP4730 Computational Structures in Computer Graphics Spring 2019

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OVERVIEW

CAP4730 is an undergraduate course that introduces students to the fundamental ballsrender_attrib concepts, mathematical principles, algorithms and data structures used in computer graphics.  Students will gain experience with OpenGL programming and develop an understanding of the graphics pipeline.  Topics covered include shading and illumination, sampling and reconstruction, ray tracing, graphics hardware, geometric and viewing transformations, rendering, modeling curves and surfaces and image based methods.

 

Instructor: Dr. Corey Toler-Franklin, CISE Department, University of Florida

Contact: Office CSE 332 or  Lab CSE 319, ctoler@cise.ufl.edu

Office Hours: MWF Period 5 (11:45 am – 12:30 pm) and by appointment

Location:  CSE E220

Time: MWF Period 4 (10:40 am – 11:30 am)

Course Management: Canvas

Website:  https://toler-franklin.com/course/cap4730-computational-structures-in-computer-graphics-spring-2019/

 

PREREQUISITES:

Data Structures and Algorithms. Basic knowledge of algorithms, data structures and discrete math. Central concepts require matrix operations, composition and parametrization of curves and surfaces. Students should be able to program using a high-level language. Familiarity with C or C++ is helpful — otherwise the learning curve is quite steep in the first weeks. Familiarity with OpenGL is not assumed. The mathematical underpinnings and OpenGL practice are emphasized.

**Contact instructor if you are not sure you are prepared for the course**

 

 

TEXTBOOKS

Recommended

 

fundamentals-of-computer-graphics-4th-edition-by-steve-marschner-ebook-pdf
Marschner & Shirley,


FUNDAMENTALS OF COMPUTER GRAPHICS

Fourth Edition

ISBN: 1482229390

(Available online)
Amazon

 

OpenGL Programming Guide
DAVE SHREINER, GRAHAM SELLERS, JOHN M. KESSENICH, BILL M. LICEA-KANE


OPENGL PROGRAMMING GUIDE: THE OFFICIAL GUIDE TO LEARNING OPENGL

ISBN: 0321773039

Publisher: ADDISON-WESLEY Edition: LATEST

(Available online)
Amazon

 

OTHER OPTIONAL REFERENCES

STEVEN J. GORTLER


FOUNDATIONS OF 3D COMPUTER GRAPHICS

ISBN: 0262017350

Publisher: THE MIT PRESS Edition: FIRST

(Available online)
Amazon

FOF3DCOMP_GRAPHICS

 

SAMUEL R. BUSS


3D COMPUTER GRAPHICS: A MATHEMATICAL INTRODUCTION WITH OPENGL

ISBN: 0521821037

Publisher: CAMBRIDGE UNIVERSITY PRESS

(Available online)
Amazon

threedgraphics

 

MATERIAL AND SUPPLY FEE: None

 

COURSEWORK

All assignments are distributed and submitted in Canvas.

30% Programming Assignments

20%  Final Programming Project

20%  Written Homework Assignments

15%  Exam 1

15%   Exam 2

 




Programming Assignments


Ray Tracing

Overview
The ray tracing algorithm generates photorealistic images from 3-D geometry in a scene. Ray tracers simulate the behavior of light as photons travel from a light source, collide with and bounce off of objects in the scene, and eventually reach the observer. This process can be computationally intensive depending on the scene complexity and number of light sources.
You will implement a ray tracer that generates images of simple scenes composed of spheres and triangles. Your work will be evaluated based on the following criteria (1) source code completion and correctness 30% (2) ray intersection 20% (3) shading algorithms 20% (4) special effects 20% (5) one page report 10%.

Click to see details…



Written Excercises


Homework 1. – Texture Mapping

Click to see details…

Homework 2. – Parametric Curves and Subdivision Surfaces

Click to see details…



Exams


Fall 2015 CAP 5705 Computer Graphics Exam I

Click to see details…

Spring 2017 CAP 4730 Computer Graphics Exam II

Click to see details…





 

SYLLABUS

CIS6930/4930 Fall2021 Syllabus
7-Jan
Introduction
Ch. 1, Ch. 2
course survey/assessment out
9-Jan
Triangle Meshes
Ch. 12: up to Fig. 12.1.4
course survey/assessment due
11-Jan
Triangle Meshes
prog 1 Mesh Manip out
14-Jan
Class Programming Platform: OpenGL Libraries
OpenGL Online Guide
16-Jan
OpenGL Shaders | Displaylists
18-Jan
History of CG
21-Jan
Holiday: Martin Luther King Jr. Day
23-Jan
Math in CG
Ch.5
prog 2 ray tracer out
25-Jan
Math in CG
prog 1 Mesh Manip due
28-Jan
Ray Tracing
Ch. 4
30-Jan
Ray Tracing | class discussion prog 2
1-Feb
Ray Tracing
4-Feb
Shading & Texture Mapping
Ch. 11: Sec. 11.1, 11.3, 11.4
6-Feb
Texture Mapping
8-Feb
Texture Mapping
prog 3 shaders out
11-Feb
Interpolation | Transformations
prog 2 ray tracer due
13-Feb
2D Transformations | Final Project Guidelines
Ch. 6: Sec. 6.1
hw 1 out
15-Feb
3D Transformations
Ch. 6: Sec. 6.2 to end
18-Feb
Projection & Modeling Hierarchy
Ch. 12: Sec. 12.2
prog 3 shaders due
20-Feb
Viewing Transformations |Review hw 1 in class
Ch. 7
hw 1 due 02/19
22-Feb
Exam 1 (Lectures up to 02/15)
prog 4 scene manip out
25-Feb
Perspective
27-Feb
Perspective | Exam 1 discussion
1-Mar
Rasterization
Ch. 8: Sec 8.1
Final Project Proposal due
4-Mar
Holiday: Spring Break
6-Mar
Holiday: Spring Break
8-Mar
Holiday: Spring Break
11-Mar
Graphics Pipeline & Hardware
Ch. 8: Sec. 8.2 to end
13-Mar
Graphics Pipeline & Hardware
prog 4 scene manip due
15-Mar
Images
Ch. 3: up to 3.3
hw 2 out
18-Mar
Images – Displays, Antialiasing, Compositing
Sec. 3.4
20-Mar
Signal Processing
Ch. 9
22-Mar
Signal Processing
25-Mar
Signal Processing | Review hw 2 in class
hw 2 due 03/24
27-Mar
Exam 2 (Lectures up to 03/20)
29-Mar
Curves
Ch. 15
Final Project: Mid Point Eval.
29-Mar
Curves
Ch. 15
Final Project: Mid Point Eval.
1-Apr
Curves | Exam2 discussion
3-Apr
Curves
5-Apr
Surfaces
8-Apr
Surfaces
10-Apr
Surfaces| Subdivision
12-Apr
Advanced: Animation
15-Apr
Advanced: Animation
17-Apr
Advanced: Reflectance and Illumination
19-Apr
TBD
22-Apr
TBD
24-Apr
Final Project Presentations | CSE 319 Schedule TBD
Final Projects Due

 

***weekly in class quiz dates

 

 

ACADEMIC INTEGRITY

The work you submit must be your own. Although it is fine to have some level of discussion with piers on assignments, the work you submit must be your own. You may work in groups of 2 or 3 for the final project but all other work should be done individually. DO NOT POST SOLUTIONS TO PROBLEMS AND PROGRAMMING ASSIGNMENTS ONLINE!

 

MANDATORY HONESTY STATEMENT:

All students admitted to the University of Florida have signed a statement of academic honesty committing themselves to be honest in all academic work and understanding that failure to comply with this commitment will result in disciplinary action. This statement is a reminder to uphold your obligation as a UF student and to be honest in all work submitted and exams taken in this course and all others.

 

DISABILITIES:

Students Requesting classroom accommodation must first register with the Dean of Students Office. That office will provide the student with documentation that he/she must provide to the course instructor when requesting accommodation.

 

UF Counseling Services:

Resources are available on-campus for students having personal problems or lacking clear career and academic goals. The resources include: UF Counseling & Wellness Center, 3190 Radio Rd, 392-1575, psychological and psychiatric services. Career Resource Center, Reitz Union, 392-1601, career and job search services.

 

MANDATORY SOFTWARE USE STATEMENT:

All faculty, staff and student of the University are required and expected to obey the laws and legal agreements governing software use. Failure to do so can lead to monetary damages and/or criminal penalties for the individual violator. Because such violations are also against University policies and rules, disciplinary action will be taken as appropriate. We, the members of the University of Florida community, pledge to uphold ourselves and our peers to the highest standards of honesty and integrity.

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