CAP5404 Deep Learning for Computer Graphics Fall 2022

OVERVIEW This course covers fundamental theory and application of popular artificial intelligence (AI) algorithms in computer graphics. Introduces several neural network architectures and the mathematical principles behind them. A semester-long project motivated by research publications teaches technical writing and graphics processing unit (GPU) programming on a GPU cluster. Convolutional neural networks for denoising movies and […]

CAP4613 Deep Learning for Computer Graphics Spring 2022 

OVERVIEW This course covers neural network architectures (deep learning), related math and the fundamental theory and application of AI algorithms most popular in the field of computer graphics. Programming assignments will help students develop graphics processing unit (GPU) programming skills while implementing concepts learned in lectures and readings using deep learning APIs on the UF […]

CAP4613 Deep Learning for Computer Graphics Spring 2022 

OVERVIEW This course covers neural network architectures (deep learning), related math and the fundamental theory and application of AI algorithms most popular in the field of computer graphics. Programming assignments will help students develop graphics processing unit (GPU) programming skills while implementing concepts learned in lectures and readings using deep learning APIs on the UF […]

CIS6930/4930 Deep Learning for Computer Graphics Fall 2021

OVERVIEW CIS6930/4930 covers the fundamental theory and application of popular artificial intelligence (AI) algorithms in computer graphics. This course introduces several neural network architectures and the mathematical principles behind them. A semester-long project motivated by research publications teaches technical writing and graphics processing unit (GPU) programming on the NVIDIA HiPerGator GPU cluster. Convolutional neural networks […]

CIS4930/6930 Deep Learning for Computer Graphics Spring 2021

This course covers the fundamental theory and application of AI algorithms in the context of computer graphics. Deep learning is prevalent in graphics: from convolutional neural networks (CNNs) for denoising movie frames to Generative Adversarial Networks (GANs) for simulating facial animation. Through lectures, reading assignments (current research papers), and a semester long programming project, students […]

CIS6930/4930 Deep Learning for Computer Graphics Fall 2020

This course covers the fundamental theory and application of AI algorithms in the context of computer graphics. Deep learning is prevalent in graphics: from convolutional neural networks (CNNs) for denoising movie frames to Generative Adversarial Networks (GANs) for simulating facial animation. Through lectures, reading assignments (current research papers), and a semester long programming project, students […]

CAP4730 Computational Structures in Computer Graphics Spring 2019

OVERVIEW CAP4730 is an undergraduate course that introduces students to the fundamental concepts, mathematical principles, algorithms and data structures used in computer graphics.  Students will gain experience with OpenGL programming and develop an understanding of the graphics pipeline.  Topics covered include shading and illumination, sampling and reconstruction, ray tracing, graphics hardware, geometric and viewing transformations, […]

CAP4730 Computational Structures in Computer Graphics Fall 2018

OVERVIEW CAP4730 is an undergraduate course that introduces students to the fundamental concepts, mathematical principles, algorithms and data structures used in computer graphics.  Students will gain experience with OpenGL programming and develop an understanding of the graphics pipeline.  Topics covered include shading and illumination, sampling and reconstruction, ray tracing, graphics hardware, geometric and viewing transformations, […]

CAP6701 Advanced Computer Graphics Spring 2018

OVERVIEW CAP6701 Advanced Computer Graphics builds on the introductory computer graphics course. Students will learn advanced concepts related to interactive graphics, illumination and modeling of curved geometry. Topics include (but are not limited to) realistic image synthesis, radiometry and re­flectance, physically-based appearance modeling, spherical harmonics, computational photography, image-based rendering, 3D scanning and multi-spectral imaging, imaging spectroscopy in computer […]

CAP4730 Computational Structures in Computer Graphics Spring 2017

OVERVIEW CAP4730 is an undergraduate course that introduces students to the fundamental concepts, mathematical principles, algorithms and data structures used in computer graphics.  Students will gain experience with OpenGL programming and develop an understanding of the graphics pipeline.  Topics covered include shading and illumination, sampling and reconstruction, ray tracing, graphics hardware, geometric and viewing transformations, […]

CAP5705 Computer Graphics Fall 2017

OVERVIEW CAP5705 is a graduate-level course that presents the concepts and principles behind current and emerging methods, tools, and techniques in computer graphics. Through programming assignments and written exercises, students will develop a thorough understanding of the field. Topics covered include shading and illumination, sampling and reconstruction, ray tracing, graphics hardware, geometric and viewing transformations, […]

CAP6701 Advanced Computer Graphics Spring 2016

OVERVIEW CAP6701 Advanced Computer Graphics builds on the introductory computer graphics course. Students will learn advanced concepts related to interactive graphics, illumination and modeling of curved geometry. Topics include (but are not limited to) realistic image synthesis, radiometry and re­flectance, physically-based appearance modeling, spherical harmonics, computational photography, image-based rendering, 3D scanning and multi-spectral imaging, imaging spectroscopy in computer […]

CAP5705 Computer Graphics Fall 2015

Overview CAP5705 is a graduate-level course that presents the concepts and principles behind current and emerging methods, tools, and techniques in computer graphics. Through programming assignments and written exercises, students will develop a thorough understanding of the field. Topics covered include shading and illumination, sampling and reconstruction, ray tracing, graphics hardware, geometric and viewing transformations, […]

3D Imaging & Visualization in Computer Graphics – CIS 6930/4930 – Spring 2015

3D Imaging & Visualization in Computer Graphics I am introducing a new project-based course for undergraduate and graduate students that develops a data acquisition method and visualization technique to solve a practical digitization problem. The course will be divided into three parts. There will be in-depth discussions and literature reviews of recent work [...]